Map Balance

Completed UTC weeks. Rates are descriptive; uncertainty grows quickly in small cohorts.

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Rounds1831
Marine wins50.0%
95% interval47.7–52.3%
Alien wins915

Weekly faction trend

Weekly map heatmap

Map2026-07-062026-07-132026-07-202026-07-272026-08-032026-08-102026-08-172026-08-24
ns2_summit78.9% (19)44.0% (25)41.9% (31)51.1% (45)47.5% (40)51.6% (31)52.1% (48)46.2% (39)
ns2_veil_cured66.7% (12)57.1% (28)37.9% (29)59.5% (37)56.8% (37)50.0% (18)52.2% (23)48.0% (25)
ns2_veil57.1% (14)42.9% (35)47.1% (17)55.6% (36)53.3% (45)56.8% (37)
ns2_caged44.4% (9)33.3% (9)58.3% (12)55.6% (27)50.0% (22)40.0% (25)31.2% (32)27.8% (36)
ns2_tram_nextstop66.7% (12)47.8% (23)52.4% (21)45.8% (24)47.6% (21)43.5% (23)64.7% (17)54.5% (22)
ns2_docking41.7% (12)56.7% (30)50.0% (18)57.7% (26)62.9% (35)37.9% (29)
ns2_tram60.0% (10)44.0% (25)41.2% (17)50.0% (30)40.0% (25)55.9% (34)
ns2_descent75.0% (8)36.0% (25)38.5% (13)45.5% (11)50.0% (16)55.6% (18)
ns2_docking_mmpg66.7% (3)61.5% (13)66.7% (9)30.0% (10)30.8% (13)66.7% (12)69.2% (13)45.5% (11)
ns2_biodome66.7% (3)44.4% (9)38.5% (13)57.1% (14)70.6% (17)38.5% (13)
ns2_refinery25.0% (4)61.5% (13)38.5% (13)35.7% (14)62.5% (8)71.4% (7)
ns2_origin0.0% (1)100.0% (2)50.0% (6)46.2% (13)44.4% (9)100.0% (4)33.3% (9)57.1% (7)
ns2_descent_mmpg75.0% (4)75.0% (4)50.0% (4)33.3% (9)40.0% (5)25.0% (4)60.0% (5)20.0% (5)
ns2_metro100.0% (5)100.0% (1)0.0% (4)55.6% (9)44.4% (9)33.3% (3)0.0% (2)66.7% (3)
ns2_biodome_mmpg0.0% (1)50.0% (4)100.0% (1)50.0% (2)66.7% (3)66.7% (3)50.0% (4)
ns2_mineshaft66.7% (3)100.0% (2)66.7% (3)100.0% (3)25.0% (4)33.3% (3)
ns2_unearthed0.0% (1)100.0% (1)33.3% (3)0.0% (3)25.0% (4)33.3% (3)
ns2_kodiak100.0% (3)100.0% (2)100.0% (2)50.0% (2)0.0% (2)
ns2_ayumi0.0% (2)40.0% (5)50.0% (2)100.0% (1)
ns2_derelict66.7% (6)0.0% (4)
ns2_dmd_hydra100.0% (1)50.0% (6)50.0% (2)
ns2_eclipse0.0% (1)50.0% (4)100.0% (1)
ns2_jambi0.0% (1)66.7% (3)
ns2_tanith100.0% (1)50.0% (2)

Map summary

MapRoundsMarine win rate95% interval
ns2_summit27850.4%44.5–56.2%
ns2_veil_cured20953.1%46.3–59.8%
ns2_veil18452.2%45.0–59.3%
ns2_caged17240.7%33.6–48.2%
ns2_tram_nextstop16351.5%43.9–59.1%
ns2_docking15052.7%44.7–60.5%
ns2_tram14148.2%40.1–56.4%
ns2_descent9147.3%37.3–57.4%
ns2_docking_mmpg8453.6%43.0–63.8%
ns2_biodome6952.2%40.6–63.5%
ns2_refinery5949.2%36.8–61.6%
ns2_origin5151.0%37.7–64.1%
ns2_descent_mmpg4045.0%30.7–60.2%
ns2_metro3650.0%34.5–65.5%
ns2_biodome_mmpg1855.6%33.7–75.4%
ns2_mineshaft1861.1%38.6–79.7%
ns2_unearthed1526.7%10.9–52.0%
ns2_kodiak1172.7%43.4–90.3%
ns2_ayumi1040.0%16.8–68.7%
ns2_derelict1040.0%16.8–68.7%
ns2_dmd_hydra9 55.6%26.7–81.1%
ns2_eclipse6 50.0%18.8–81.2%
ns2_jambi4 50.0%15.0–85.0%
ns2_tanith3 66.7%20.8–93.9%

† Low-confidence cohort; retained for transparency but not suitable for ranking.

Starting-location pairs

MapMarine startAlien startnMarine wins95% interval
ns2_veil_curedControlCargo10057.0%47.2–66.3%
ns2_veilControlCargo9257.6%47.4–67.2%
ns2_summitSub AccessAtrium7162.0%50.3–72.4%
ns2_summitFlight ControlData Core7041.4%30.6–53.1%
ns2_biodomeReceptionAtmosphere Exchange6952.2%40.6–63.5%
ns2_summitData CoreFlight Control6950.7%39.2–62.2%
ns2_summitAtriumSub Access6847.1%35.7–58.8%
ns2_cagedMain HoldVentilation System5937.3%26.1–50.0%
ns2_cagedMain HoldGenerator5843.1%31.2–55.9%
ns2_tram_nextstopShippingWarehouse5856.9%44.1–68.8%
ns2_veil_curedControlPipeline5759.6%46.7–71.4%
ns2_cagedMain HoldSewer5541.8%29.7–55.0%
ns2_veilControlPipeline5550.9%38.1–63.6%
ns2_tramShippingServer Room5261.5%48.0–73.5%
ns2_veil_curedControlSub-Sector5238.5%26.5–52.0%
ns2_tramShippingWarehouse5044.0%31.2–57.7%
ns2_tram_nextstopShippingServer Room4548.9%35.0–63.0%
ns2_dockingTerminalLocker Rooms4050.0%35.2–64.8%
ns2_dockingCafeteriaDepartures3938.5%24.9–54.1%
ns2_dockingCafeteriaGenerator3948.7%33.9–63.8%
ns2_veilControlSub-Sector3740.5%26.3–56.5%
ns2_dockingTerminalGenerator3278.1%61.2–89.0%
ns2_tram_nextstopServer RoomShipping3253.1%36.4–69.1%
ns2_descentMonorailLaunch Control3040.0%24.6–57.7%
ns2_tram_nextstopWarehouseShipping2842.9%26.5–60.9%
ns2_docking_mmpgCafeteriaDepartures2343.5%25.6–63.2%
ns2_descentDrone BayFabrication2263.6%43.0–80.3%
ns2_tramWarehouseShipping2222.7%10.1–43.4%
ns2_docking_mmpgCafeteriaGenerator2152.4%32.4–71.7%
ns2_docking_mmpgTerminalGenerator2166.7%45.4–82.8%
ns2_metroDerelict StationSubway2138.1%20.8–59.1%
ns2_descentFabricationDrone Bay2040.0%21.9–61.3%
ns2_descentLaunch ControlMonorail1947.4%27.3–68.3%
ns2_descent_mmpgMonorailLaunch Control1942.1%23.1–63.7%
ns2_docking_mmpgTerminalLocker Rooms1952.6%31.7–72.7%
ns2_biodome_mmpgReceptionAtmosphere Exchange1855.6%33.7–75.4%
ns2_originControlBiodome1844.4%24.6–66.3%
ns2_originControlFurnace1855.6%33.7–75.4%
ns2_tramServer RoomShipping1752.9%31.0–73.8%
ns2_metroDerelict StationArrivals1566.7%41.7–84.8%
ns2_originControlVentilation1553.3%30.1–75.2%
ns2_mineshaftOperationsCave1353.8%29.1–76.8%
ns2_refinerySmeltingContainment1361.5%35.5–82.3%
ns2_descent_mmpgDrone BayFabrication1163.6%35.4–84.8%
ns2_refineryFlow ControlContainment1127.3%9.7–56.6%
ns2_kodiakAsteroid TrackingCommand1070.0%39.7–89.2%
ns2_refineryContainmentFlow Control1040.0%16.8–68.7%
ns2_refineryTurbineFlow Control1070.0%39.7–89.2%
ns2_unearthedEntranceHarvesting1020.0%5.7–51.0%
ns2_dmd_hydraHydro LiftTest Chamber955.6%26.7–81.1%
ns2_refineryFlow ControlTurbine944.4%18.9–73.3%
ns2_descent_mmpgLaunch ControlMonorail812.5%2.2–47.1%
ns2_ayumiOverlookHamasaki Grotto742.9%15.8–75.0%
ns2_refineryContainmentSmelting650.0%18.8–81.2%
ns2_eclipseMarine StartComputer Core560.0%23.1–88.2%
ns2_mineshaftRepairSorting580.0%37.6–96.4%
ns2_unearthedEntranceFurnace540.0%11.8–76.9%
ns2_derelictGarageAtmospheric Seeding425.0%4.6–69.9%
ns2_jambiDocking BayPipeworks450.0%15.0–85.0%
ns2_ayumiOverlookAE35333.3%6.1–79.2%
ns2_derelictWestern EntranceGeothermal333.3%6.1–79.2%
ns2_tanithOld WingFusion Core366.7%20.8–93.9%
ns2_derelictAtmospheric SeedingGarage250.0%9.5–90.5%
ns2_descent_mmpgFabricationDrone Bay2100.0%34.2–100.0%
ns2_derelictGeothermalWestern Entrance1100.0%20.7–100.0%
ns2_eclipseMarine StartEclipse10.0%0.0–79.3%
ns2_kodiakAsteroid TrackingHangar Bay1100.0%20.7–100.0%

Game length by winner

Length is part of how a game ends, not an independent cause of victory.

Telemetry coverage

Starts 1831/1831 · Kill feed 1826/1831 · Buildings 1831/1831 · Research 1784/1831