Player Improvement

Track your performance sample over time and compare it with your tier at each snapshot.

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you have to live it

Current tier t1 · snapshots use the canonical weekly/latest-100 eligible-game sample.

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Focus first

Alien · Structure Damage Per Min-65.4%relative to tier average
Marine · Map Uptime-56.3%relative to tier average
Alien · Map Uptime-51.4%relative to tier average
FactionMetricCurrentChange over last 4 snapshotsTier averageGap to tier
MarineAccuracy20.3—14.6+5.7
MarinePlayer Damage Per Min185.6—143.9+41.7
MarineStructure Damage Per Min210.0—271.5-61.5
MarineKdr0.9—0.7+0.2
MarineScore Per Hour552.4—435.9+116.5
MarineMap Uptime7.9—18.0-10.2
MarineWeld Player Seconds Per Min-—0.3—
MarineWeld Structure Seconds Per Min-—0.9—
AlienAccuracy33.2—36.4-3.2
AlienPlayer Damage Per Min146.6—102.6+44.0
AlienStructure Damage Per Min172.7—499.1-326.4
AlienKdr0.4—0.5-0.1
AlienScore Per Hour482.7—408.8+73.8
AlienMap Uptime9.5—19.5-10.0
AlienParasites Per Min-—0.6—

Focus cards rank relative gaps so metrics with different units are comparable. Positive is generally better. Changes between snapshots are smoothed because consecutive samples can share games.

Performance over time

Weapon accuracy over time

Tier averages are equal-player means and require at least 20 recorded shots per contributor.

Exact snapshot values

CutoffTierWeekly/sample gamesMarine valueMarine tierAlien valueAlien tier
2026-10-05 00:00 UTCt15/520.314.633.236.4