Player Improvement

Track your performance sample over time and compare it with your tier at each snapshot.

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<NEUTRAL>OnosPhobia

Current tier t2 · snapshots use the canonical weekly/latest-100 eligible-game sample.

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Marine · Structure Damage Per Min-77.0%relative to tier average
Marine · Score Per Hour-38.5%relative to tier average
Marine · Player Damage Per Min-36.8%relative to tier average
FactionMetricCurrentChange over last 4 snapshotsTier averageGap to tier
MarineAccuracy21.7-7.415.3+6.4
MarinePlayer Damage Per Min106.8+41.8168.8-62.1
MarineStructure Damage Per Min67.1+31.6291.2-224.1
MarineKdr0.6+0.10.7-0.0
MarineScore Per Hour302.3+77.3491.6-189.3
MarineMap Uptime17.2+15.923.7-6.5
AlienAccuracy55.6+0.939.6+16.0
AlienPlayer Damage Per Min176.3-60.5123.9+52.4
AlienStructure Damage Per Min423.9-132.0554.9-131.1
AlienKdr0.6-0.20.6+0.1
AlienScore Per Hour520.2-7.5464.7+55.5
AlienMap Uptime13.7+4.121.4-7.7
AlienParasites Per Min--

Focus cards rank relative gaps so metrics with different units are comparable. Positive is generally better. Changes between snapshots are smoothed because consecutive samples can share games.

Performance over time

Weapon accuracy over time

Tier averages are equal-player means and require at least 20 recorded shots per contributor.

Exact snapshot values

CutoffTierWeekly/sample gamesMarine valueMarine tierAlien valueAlien tier
2026-08-03 00:00 UTCt29/1921.715.355.639.6
2026-07-27 00:00 UTCt35/1024.217.656.842.7
2026-07-13 00:00 UTCt25/529.016.254.748.4