Player Improvement

Track your performance sample over time and compare it with your tier at each snapshot.

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rEEL4te

Current tier t3 · snapshots use the canonical weekly/latest-100 eligible-game sample.

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Focus first

Alien · Parasites Per Min-100.0%relative to tier average
Alien · Map Uptime-37.1%relative to tier average
Marine · Structure Damage Per Min-33.8%relative to tier average
FactionMetricCurrentChange over last 4 snapshotsTier averageGap to tier
MarineAccuracy19.3-14.016.7+2.6
MarinePlayer Damage Per Min176.8+158.3173.7+3.1
MarineStructure Damage Per Min195.5+195.5295.4-99.9
MarineKdr0.9+0.40.8+0.1
MarineScore Per Hour624.8+488.4508.9+115.9
MarineMap Uptime20.5+15.425.2-4.7
AlienAccuracy49.7+6.543.7+6.0
AlienPlayer Damage Per Min168.0+99.3142.3+25.8
AlienStructure Damage Per Min612.0-285.2570.3+41.6
AlienKdr0.7+0.20.7+0.1
AlienScore Per Hour479.9+100.2492.8-12.9
AlienMap Uptime14.4-0.022.8-8.5
AlienParasites Per Min0.00.6-0.6

Focus cards rank relative gaps so metrics with different units are comparable. Positive is generally better. Changes between snapshots are smoothed because consecutive samples can share games.

Performance over time

Weapon accuracy over time

Tier averages are equal-player means and require at least 20 recorded shots per contributor.

Exact snapshot values

CutoffTierWeekly/sample gamesMarine valueMarine tierAlien valueAlien tier
2026-08-24 00:00 UTCt35/2119.316.749.743.7
2026-08-10 00:00 UTCt35/1620.317.249.143.6
2026-07-27 00:00 UTCt26/1119.415.345.639.2
2026-07-20 00:00 UTCt25/533.317.443.242.8