Player Improvement
Track your performance sample over time and compare it with your tier at each snapshot.
Yokohama
Current tier t5 · snapshots use the canonical weekly/latest-100 eligible-game sample.
Focus first
Marine · Map Uptime-28.1%relative to tier average
Marine · Kdr-21.2%relative to tier average
Marine · Accuracy-19.5%relative to tier average
| Faction | Metric | Current | Change over last 4 snapshots | Tier average | Gap to tier |
|---|---|---|---|---|---|
| Marine | Accuracy | 18.6 | — | 23.2 | -4.5 |
| Marine | Player Damage Per Min | 412.4 | — | 268.3 | +144.1 |
| Marine | Structure Damage Per Min | 414.7 | — | 367.1 | +47.6 |
| Marine | Kdr | 0.9 | — | 1.2 | -0.2 |
| Marine | Score Per Hour | 735.0 | — | 711.0 | +24.0 |
| Marine | Map Uptime | 25.7 | — | 35.7 | -10.0 |
| Alien | Accuracy | 55.6 | — | 54.1 | +1.6 |
| Alien | Player Damage Per Min | 287.1 | — | 231.9 | +55.2 |
| Alien | Structure Damage Per Min | 730.4 | — | 594.8 | +135.5 |
| Alien | Kdr | 1.4 | — | 1.5 | -0.1 |
| Alien | Score Per Hour | 736.0 | — | 703.6 | +32.4 |
| Alien | Map Uptime | 25.8 | — | 29.9 | -4.1 |
| Alien | Parasites Per Min | - | — | 1.0 | — |
Focus cards rank relative gaps so metrics with different units are comparable. Positive is generally better. Changes between snapshots are smoothed because consecutive samples can share games.
Performance over time
Weapon accuracy over time
Tier averages are equal-player means and require at least 20 recorded shots per contributor.
Exact snapshot values
| Cutoff | Tier | Weekly/sample games | Marine value | Marine tier | Alien value | Alien tier |
|---|---|---|---|---|---|---|
| 2026-08-31 00:00 UTC | t5 | 11/16 | 18.6 | 23.2 | 55.6 | 54.1 |