Player Improvement

Track your performance sample over time and compare it with your tier at each snapshot.

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Paul-Henri Nargeolet

Current tier t4 · snapshots use the canonical weekly/latest-100 eligible-game sample.

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Focus first

Marine · Map Uptime-63.8%relative to tier average
Alien · Map Uptime-54.7%relative to tier average
Alien · Kdr-33.2%relative to tier average
FactionMetricCurrentChange over last 4 snapshotsTier averageGap to tier
MarineAccuracy18.9-0.519.9-1.0
MarinePlayer Damage Per Min237.2+9.1216.7+20.5
MarineStructure Damage Per Min339.3+56.9331.5+7.8
MarineKdr1.0-0.01.0+0.0
MarineScore Per Hour659.9+96.7587.2+72.7
MarineMap Uptime11.7+4.832.3-20.6
AlienAccuracy63.2+13.250.8+12.4
AlienPlayer Damage Per Min228.8+127.0189.0+39.8
AlienStructure Damage Per Min936.1-1756.5607.4+328.6
AlienKdr0.7+0.21.0-0.3
AlienScore Per Hour701.4-60.7598.5+102.9
AlienMap Uptime12.3+5.327.1-14.8
AlienParasites Per Min-0.7

Focus cards rank relative gaps so metrics with different units are comparable. Positive is generally better. Changes between snapshots are smoothed because consecutive samples can share games.

Performance over time

Weapon accuracy over time

Tier averages are equal-player means and require at least 20 recorded shots per contributor.

Exact snapshot values

CutoffTierWeekly/sample gamesMarine valueMarine tierAlien valueAlien tier
2026-08-17 00:00 UTCt415/3618.919.963.250.8
2026-08-10 00:00 UTCt412/2118.919.958.951.1
2026-08-03 00:00 UTCt49/919.420.550.050.9