Player Improvement

Track your performance sample over time and compare it with your tier at each snapshot.

Download summary CSV

Lazarus

Current tier t2 · snapshots use the canonical weekly/latest-100 eligible-game sample.

Open profile

Focus first

Marine · Score Per Hour-24.9%relative to tier average
Marine · Structure Damage Per Min-23.4%relative to tier average
Marine · Map Uptime-13.7%relative to tier average
FactionMetricCurrentChange over last 4 snapshotsTier averageGap to tier
MarineAccuracy13.215.0-1.8
MarinePlayer Damage Per Min203.7152.5+51.2
MarineStructure Damage Per Min208.6272.2-63.6
MarineKdr1.00.7+0.2
MarineScore Per Hour358.0476.6-118.7
MarineMap Uptime21.124.4-3.4
AlienAccuracy49.340.2+9.1
AlienPlayer Damage Per Min207.3120.1+87.2
AlienStructure Damage Per Min598.3545.5+52.8
AlienKdr0.80.5+0.3
AlienScore Per Hour525.9436.5+89.4
AlienMap Uptime29.223.3+5.9
AlienParasites Per Min-0.6

Focus cards rank relative gaps so metrics with different units are comparable. Positive is generally better. Changes between snapshots are smoothed because consecutive samples can share games.

Performance over time

Weapon accuracy over time

Tier averages are equal-player means and require at least 20 recorded shots per contributor.

Exact snapshot values

CutoffTierWeekly/sample gamesMarine valueMarine tierAlien valueAlien tier
2026-08-17 00:00 UTCt211/1213.215.049.340.2