Player Improvement

Track your performance sample over time and compare it with your tier at each snapshot.

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Gu

Current tier t4 · snapshots use the canonical weekly/latest-100 eligible-game sample.

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Focus first

Marine · Player Damage Per Min-48.1%relative to tier average
Marine · Kdr-37.7%relative to tier average
Marine · Score Per Hour-37.6%relative to tier average
FactionMetricCurrentChange over last 4 snapshotsTier averageGap to tier
MarineAccuracy17.9+1.119.8-1.9
MarinePlayer Damage Per Min117.6+56.3226.6-109.0
MarineStructure Damage Per Min504.6-342.4329.2+175.4
MarineKdr0.6+0.11.0-0.4
MarineScore Per Hour385.8+99.8618.5-232.7
MarineMap Uptime31.1+1.133.9-2.7
AlienAccuracy65.7+6.950.6+15.1
AlienPlayer Damage Per Min225.4+42.7177.4+48.0
AlienStructure Damage Per Min976.5+299.3572.4+404.1
AlienKdr0.7+0.21.0-0.3
AlienScore Per Hour720.7+160.9565.7+155.0
AlienMap Uptime27.7+0.828.8-1.1
AlienParasites Per Min1.2+0.00.6+0.5

Focus cards rank relative gaps so metrics with different units are comparable. Positive is generally better. Changes between snapshots are smoothed because consecutive samples can share games.

Performance over time

Weapon accuracy over time

Tier averages are equal-player means and require at least 20 recorded shots per contributor.

Exact snapshot values

CutoffTierWeekly/sample gamesMarine valueMarine tierAlien valueAlien tier
2026-08-31 00:00 UTCt48/4517.919.865.750.6
2026-08-24 00:00 UTCt411/3717.919.366.747.9
2026-08-17 00:00 UTCt45/2618.219.965.750.8
2026-07-27 00:00 UTCt39/1716.917.658.942.7
2026-07-20 00:00 UTCt48/815.219.364.048.2