Player Improvement

Track your performance sample over time and compare it with your tier at each snapshot.

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jello

Current tier t2 · snapshots use the canonical weekly/latest-100 eligible-game sample.

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Focus first

Marine · Structure Damage Per Min-76.8%relative to tier average
Marine · Player Damage Per Min-38.3%relative to tier average
Marine · Score Per Hour-35.1%relative to tier average
FactionMetricCurrentChange over last 4 snapshotsTier averageGap to tier
MarineAccuracy15.915.0+0.9
MarinePlayer Damage Per Min94.1152.5-58.3
MarineStructure Damage Per Min63.1272.2-209.1
MarineKdr0.50.7-0.2
MarineScore Per Hour309.3476.6-167.3
MarineMap Uptime52.224.4+27.8
AlienAccuracy49.540.2+9.3
AlienPlayer Damage Per Min141.3120.1+21.2
AlienStructure Damage Per Min356.1545.5-189.4
AlienKdr0.40.5-0.1
AlienScore Per Hour429.1436.5-7.4
AlienMap Uptime42.723.3+19.4
AlienParasites Per Min-0.6

Focus cards rank relative gaps so metrics with different units are comparable. Positive is generally better. Changes between snapshots are smoothed because consecutive samples can share games.

Performance over time

Weapon accuracy over time

Tier averages are equal-player means and require at least 20 recorded shots per contributor.

Exact snapshot values

CutoffTierWeekly/sample gamesMarine valueMarine tierAlien valueAlien tier
2026-08-17 00:00 UTCt28/915.915.049.540.2