Player Improvement

Track your performance sample over time and compare it with your tier at each snapshot.

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DiscoDuck!

Current tier t5 · snapshots use the canonical weekly/latest-100 eligible-game sample.

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Focus first

Alien · Player Damage Per Min-50.7%relative to tier average
Alien · Kdr-50.3%relative to tier average
Alien · Accuracy-31.6%relative to tier average
FactionMetricCurrentChange over last 4 snapshotsTier averageGap to tier
MarineAccuracy21.7+0.723.2-1.4
MarinePlayer Damage Per Min270.1+6.4268.3+1.8
MarineStructure Damage Per Min482.8+73.5367.1+115.8
MarineKdr1.0-0.01.2-0.2
MarineScore Per Hour773.5+51.7711.0+62.5
MarineMap Uptime33.9+0.235.7-1.8
AlienAccuracy37.0+1.554.1-17.1
AlienPlayer Damage Per Min114.4-2.7231.9-117.5
AlienStructure Damage Per Min611.1+38.6594.8+16.2
AlienKdr0.7-0.11.5-0.7
AlienScore Per Hour547.6-7.6703.6-156.1
AlienMap Uptime30.4+1.729.9+0.5
AlienParasites Per Min2.5-0.01.0+1.5

Focus cards rank relative gaps so metrics with different units are comparable. Positive is generally better. Changes between snapshots are smoothed because consecutive samples can share games.

Performance over time

Weapon accuracy over time

Tier averages are equal-player means and require at least 20 recorded shots per contributor.

Exact snapshot values

CutoffTierWeekly/sample gamesMarine valueMarine tierAlien valueAlien tier
2026-08-31 00:00 UTCt518/10021.723.237.054.1
2026-08-24 00:00 UTCt517/9521.324.037.855.3
2026-08-17 00:00 UTCt426/7821.419.938.350.8
2026-08-10 00:00 UTCt420/5221.119.935.451.1
2026-08-03 00:00 UTCt412/3219.320.536.050.9
2026-07-27 00:00 UTCt414/2019.120.737.147.0
2026-07-13 00:00 UTCt46/616.419.345.645.2