Player Improvement

Track your performance sample over time and compare it with your tier at each snapshot.

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Ride or die?

Current tier t1 · snapshots use the canonical weekly/latest-100 eligible-game sample.

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Focus first

Alien · Map Uptime-10.2%relative to tier average
Marine · Map Uptime-6.5%relative to tier average
Alien · Structure Damage Per Min-2.3%relative to tier average
FactionMetricCurrentChange over last 4 snapshotsTier averageGap to tier
MarineAccuracy21.6-2.713.6+8.1
MarinePlayer Damage Per Min291.8-102.8150.8+141.0
MarineStructure Damage Per Min398.0+3.8249.5+148.5
MarineKdr2.0+0.00.7+1.3
MarineScore Per Hour775.3+41.6447.6+327.7
MarineMap Uptime17.9+2.119.1-1.2
AlienAccuracy53.8+2.739.9+13.9
AlienPlayer Damage Per Min183.6-23.3123.0+60.6
AlienStructure Damage Per Min552.7+148.7565.6-12.9
AlienKdr0.8-0.00.5+0.3
AlienScore Per Hour518.4-21.6423.1+95.3
AlienMap Uptime20.2+0.022.5-2.3
AlienParasites Per Min-0.2

Focus cards rank relative gaps so metrics with different units are comparable. Positive is generally better. Changes between snapshots are smoothed because consecutive samples can share games.

Performance over time

Weapon accuracy over time

Tier averages are equal-player means and require at least 20 recorded shots per contributor.

Exact snapshot values

CutoffTierWeekly/sample gamesMarine valueMarine tierAlien valueAlien tier
2026-08-24 00:00 UTCt18/1321.613.653.839.9
2026-08-17 00:00 UTCt15/524.312.551.131.5