Player Improvement

Track your performance sample over time and compare it with your tier at each snapshot.

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daniel steven stiegl

Current tier t2 · snapshots use the canonical weekly/latest-100 eligible-game sample.

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Focus first

Alien · Structure Damage Per Min-79.7%relative to tier average
Alien · Score Per Hour-30.1%relative to tier average
Alien · Player Damage Per Min-25.9%relative to tier average
FactionMetricCurrentChange over last 4 snapshotsTier averageGap to tier
MarineAccuracy22.716.2+6.5
MarinePlayer Damage Per Min138.692.1+46.5
MarineStructure Damage Per Min213.4182.3+31.1
MarineKdr0.70.5+0.2
MarineScore Per Hour415.3361.6+53.7
MarineMap Uptime41.227.2+14.0
AlienAccuracy64.548.4+16.1
AlienPlayer Damage Per Min73.198.6-25.6
AlienStructure Damage Per Min94.7467.3-372.6
AlienKdr0.60.4+0.1
AlienScore Per Hour236.1337.7-101.6
AlienMap Uptime25.721.6+4.1
AlienParasites Per Min--

Focus cards rank relative gaps so metrics with different units are comparable. Positive is generally better. Changes between snapshots are smoothed because consecutive samples can share games.

Performance over time

Weapon accuracy over time

Tier averages are equal-player means and require at least 20 recorded shots per contributor.

Exact snapshot values

CutoffTierWeekly/sample gamesMarine valueMarine tierAlien valueAlien tier
2026-07-13 00:00 UTCt210/1022.716.264.548.4